# Command Aliases: `randomteleport`, `randomtp`, `rtp` Permission: `randomteleport.use` ## General Usage ^ Usage ^ Description ^ | `/rtp` | uses the default preset | | `/rtp []` | uses a specific preset | | `/rtp []` | `minRange` - minimum distance to the center point (square shaped)\\ `maxRange` - maximum distance to the center point (square shaped) | | `/rtp --stat` | shows a statistic of the teleports since the last restart | | `/rtp --reload` | reloads the config | ## Search and Teleport Options ^ Option ^ Description ^ | `-p,-player ` | teleports other players | | `-w,-world ` | teleports the player in a specific world | | `-b,-biome ` | only teleport to this biome (multiple allowed, Bukkit biome names!) | | `-x,-xPos ` | x axis of the center point, if not set the player's x axis is used | | `-z,-zPos ` | z axis of the center point, if not set the player's z axis is used | | `-minY ` | minimum y value that the random location should have (default: 0) | | `-maxY ` | maximum y value that the random location should have (default: world height, half in nether) | | `-l,-loaded` | only search loaded chunks for possible locations (might fail more often) | | `-g,-generated` | only search generated chunks for possible locations | | `-c, -cooldown ` | cooldown in seconds after which the player can use this teleporter again | | `-id ` | the ID to use for the cooldown, uses automatically generated one if not provided | | `-f,-force` | teleport even if there is no dirt/grass/sand/gravel, only checks for lava/water/cactus, ignores WorldGuard/Faction regions | | `-f,-force []` | only ignore blocks or regions | | `-t,-tries ` | the amount of times the plugin should try to find a random location before giving up | | `-sp,spawnpoint [force]` | set the respawn point of the player to the location he teleported to (force overrides existing spawnpoint) | | `-checkdelay ` | the amount of ticks to wait between each chunk check |