Aliases: randomteleport
, randomtp
, rtp
Permission: randomteleport.use
Usage | Description |
---|---|
/rtp | uses the default preset |
/rtp <preset> [<playername>] | uses a specific preset |
/rtp <minRange> <maxRange> [<options>] | minRange - minimum distance to the center point (square shaped)maxRange - maximum distance to the center point (square shaped) |
/rtp --stat | shows a statistic of the teleports since the last restart |
/rtp --reload | reloads the config |
Option | Description |
---|---|
-p,-player <playername> | teleports other players |
-w,-world <worldname> | teleports the player in a specific world |
-b,-biome <biomename...> | only teleport to this biome (multiple allowed, Bukkit biome names!) |
-x,-xPos <x value> | x axis of the center point, if not set the player's x axis is used |
-z,-zPos <z value> | z axis of the center point, if not set the player's z axis is used |
-minY <y value> | minimum y value that the random location should have (default: 0) |
-maxY <y value> | maximum y value that the random location should have (default: world height, half in nether) |
-l,-loaded | only search loaded chunks for possible locations (might fail more often) |
-g,-generated | only search generated chunks for possible locations |
-c, -cooldown <seconds> | cooldown in seconds after which the player can use this teleporter again |
-id <id> | the ID to use for the cooldown, uses automatically generated one if not provided |
-f,-force | teleport even if there is no dirt/grass/sand/gravel, only checks for lava/water/cactus, ignores WorldGuard/Faction regions |
-f,-force [<blocks/regions>] | only ignore blocks or regions |
-t,-tries <amount> | the amount of times the plugin should try to find a random location before giving up |
-sp,spawnpoint [force] | set the respawn point of the player to the location he teleported to (force overrides existing spawnpoint) |
-checkdelay <ticks> | the amount of ticks to wait between each chunk check |