Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
plugin:forceresourcepacks:faq [2024/03/23 09:50] – [The download screen gets stuck at 100%] phoenix616plugin:forceresourcepacks:faq [2024/10/30 09:26] (current) – change mcrp.host to mc-packs.net phoenix616
Line 3: Line 3:
 ## Where can I host my resourcepacks? ## Where can I host my resourcepacks?
  
-You can host your resourcepacks on any web server that supports HTTPS. If you don't have a web server you can use a service like [mcrp.host](https://mcrp.host) to host your resourcepacks.+You can host your resourcepacks on any web server that supports HTTPS. If you don't have a web server you can use a service like [mc-packs.net](https://mc-packs.net) to host your resourcepacks.
  
 ## How do I set a resourcepack for a world? ## How do I set a resourcepack for a world?
Line 16: Line 16:
  
 You can set a resourcepack for the whole network by using the `/frp globalassignment pack <pack>` command. You can also set a pack for the whole server/proxy in the config file in the `global` section. You can set a resourcepack for the whole network by using the `/frp globalassignment pack <pack>` command. You can also set a pack for the whole server/proxy in the config file in the `global` section.
- 
 ## How do I set a resourcepack for a specific version? ## How do I set a resourcepack for a specific version?
  
 You can specify which version a pack is for by setting the `format` of the pack or the Minecraft `version` directly, either using the commands or the `packs` section in the config. You can specify which version a pack is for by setting the `format` of the pack or the Minecraft `version` directly, either using the commands or the `packs` section in the config.
  
-In order to send different packs to different versions you need to use the `packs` section in the config file (right now there is no command for that, sorry) and add different packs to the [`variants` list](https://gist.github.com/Phoenix616/3a03710b7277033c801ee1ff2186c4bb#file-bukkit-config-yml-L72-L81) of a pack, specifying the `version` or `format` for each variant. (They need to be in descending order of the version/format number)+In order to send different packs to different versions you need to use the `packs` section in the config file and add different packs to the [`variants` list](https://gist.github.com/Phoenix616/3a03710b7277033c801ee1ff2186c4bb#file-bukkit-config-yml-L72-L81) of a pack (right now there is no command for that, sorry), specifying the `version` or `format` for each variant. (They need to be in descending order of the version/format number)
  
 ## How do I disable kicking players for not having the resourcepack? ## How do I disable kicking players for not having the resourcepack?
Line 63: Line 62:
  
 This is a bug in the Minecraft client that can occur when you teleport the player or force them to open an inventory after sending the resource pack. You can work around this by sending the pack with a delay or teleporting/opening the inventory after the pack was loaded. This is a bug in the Minecraft client that can occur when you teleport the player or force them to open an inventory after sending the resource pack. You can work around this by sending the pack with a delay or teleporting/opening the inventory after the pack was loaded.
- +### The client freezes while loading the resourcepack
-### The client freeze while loading the resourcepack+
  
 When a server resource pack is send to a client it will shortly freeze after the download is complete. (Same as manually applying a local pack) This happens because the client has to reload all resources, check which resources overlap and do some other calculation and manipulation with them. (Like stitching all the textures together to a single image like they were in the first texture pack format) It's not a download issue as the client will locally cache the pack files and not re-download them if their hash didn't change. When a server resource pack is send to a client it will shortly freeze after the download is complete. (Same as manually applying a local pack) This happens because the client has to reload all resources, check which resources overlap and do some other calculation and manipulation with them. (Like stitching all the textures together to a single image like they were in the first texture pack format) It's not a download issue as the client will locally cache the pack files and not re-download them if their hash didn't change.