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plugin:extrafireworks:config [2020/12/27 23:24] – ↷ Page moved from wip:extrafireworks:config to plugin:extrafireworks:config phoenix616 | plugin:extrafireworks:config [2022/12/11 22:17] (current) – Add debug config entry phoenix616 | ||
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The default values are always compatible for the latest version, if you need to set the plugin up with an older version (currently only necessary for 1.12 and 1.13) then please take a look at these [default configs](https:// | The default values are always compatible for the latest version, if you need to set the plugin up with an older version (currently only necessary for 1.12 and 1.13) then please take a look at these [default configs](https:// | ||
+ | |||
+ | ## debug | ||
+ | Log some more debug information | ||
+ | |||
+ | // | ||
## language | ## language | ||
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// | // | ||
+ | |||
+ | ## disable-metrics | ||
+ | By default the plugin submits some metrics to [bStats](https:// | ||
+ | |||
+ | // | ||
+ | |||
+ | ## update-check | ||
+ | Whether or not to check for updates. Ingame notifications are controlled by the extrafireworks.updatenotification permission. | ||
+ | |||
+ | // | ||
---- | ---- | ||
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Where to download skins from when only the skull owner name is known. Use `%name%` as the placeholder for the name. | Where to download skins from when only the skull owner name is known. Use `%name%` as the placeholder for the name. | ||
- | // | + | // |
#### uuid | #### uuid | ||
Where to download skins from when the skull owner uuid is known. Use `%uuid%` as the placeholder for the name. | Where to download skins from when the skull owner uuid is known. Use `%uuid%` as the placeholder for the name. | ||
- | // | + | // |
#### texture | #### texture | ||
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---- | ---- | ||
- | ## transparency-trheshold | + | ## transparency-threshold |
Colors with RGB values below this will be treated as transparent when displaying maps in transparent mode | Colors with RGB values below this will be treated as transparent when displaying maps in transparent mode | ||
// | // | ||
+ | |||
+ | ## far-away-particles | ||
+ | Toggle whether or not particles will be shown to a player even when the explosion happens further away. | ||
+ | |||
+ | This might cause client-side lag and maybe server lag with large amounts of fireworks! | ||
+ | |||
+ | // | ||
+ | |||
+ | ## effect-duration | ||
+ | Amount of seconds that certain static effects (text, map, heads, custom) should be displayed for. | ||
+ | |||
+ | Setting this to a too high value might cause client/ | ||
+ | |||
+ | // | ||
---- | ---- | ||
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#### colors | #### colors | ||
The color the effect should have, forces the particle to redstone. Set to an empty string if you don't want a color. E.g. if you want only a red outline use `colors: " | The color the effect should have, forces the particle to redstone. Set to an empty string if you don't want a color. E.g. if you want only a red outline use `colors: " | ||
+ | |||
+ | #### sounds | ||
+ | Specify custom sounds to play at the explosion location when the effect gets displayed. See [this list](https:// | ||
+ | |||
+ | Defining a custom sound will not play the normal explosion sound if the firework doesn' | ||
+ | |||
+ | Can be multiple and omit the category or volume or pitch and uses the following syntax: `< | ||
#### allow | #### allow | ||
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particle: " | particle: " | ||
colors: "" | colors: "" | ||
+ | sounds: | ||
+ | - " | ||
allow: | allow: | ||
box: true | box: true |