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plugin:extrafireworks:config [2021/11/10 15:20] – Add sounds info phoenix616plugin:extrafireworks:config [2022/12/11 22:17] (current) – Add debug config entry phoenix616
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 The default values are always compatible for the latest version, if you need to set the plugin up with an older version (currently only necessary for 1.12 and 1.13) then please take a look at these [default configs](https://gist.github.com/Phoenix616/eeec41ce3db5b3fa535341bfaab3ad8b). The default values are always compatible for the latest version, if you need to set the plugin up with an older version (currently only necessary for 1.12 and 1.13) then please take a look at these [default configs](https://gist.github.com/Phoenix616/eeec41ce3db5b3fa535341bfaab3ad8b).
 +
 +## debug
 +Log some more debug information
 +
 +//Default:// `true`
  
 ## language ## language
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 Where to download skins from when only the skull  owner name is known. Use `%name%` as the placeholder for the name. Where to download skins from when only the skull  owner name is known. Use `%name%` as the placeholder for the name.
  
-//Default:// `https://crafatar.com/skins/%name%`+//Default:// `https://minotar.com/skin/%name%`
  
 #### uuid #### uuid
 Where to download skins from when the skull owner uuid is known. Use `%uuid%` as the placeholder for the name. Where to download skins from when the skull owner uuid is known. Use `%uuid%` as the placeholder for the name.
  
-//Default:// `https://crafatar.com/skins/%uuid%`+//Default:// `https://minotar.com/skin/%uuid%`
  
 #### texture #### texture
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 #### sounds #### sounds
-Specify custom sounds to play when the effect gets played. See [this page](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html) for available sounds. They should mostly match Vanilla sound names with underscores `_` instead of dots `.`+Specify custom sounds to play at the explosion location when the effect gets displayed. See [this list](https://minecraft.fandom.com/wiki/Sounds.json#Java_Edition_values) for sounds available in the Vanilla game(Resource pack sounds are supported too!)
  
 Defining a custom sound will not play the normal explosion sound if the firework doesn't have a Vanilla firework effect! Defining a custom sound will not play the normal explosion sound if the firework doesn't have a Vanilla firework effect!
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     colors: ""     colors: ""
     sounds:     sounds:
-    - "entity_cow_ambient,master,10,1"+    - "entity.cow.ambient,master,10,1"
     allow:     allow:
       box: true       box: true