**This is an old revision of the document!**
Commands
The plugin's main command is /extrafireworks
with the aliases: /extrafirework
and /ef
.
Base permission: extrafireworks.command
The following commands exist in the plugin.
Reload
Permission: extrafireworks.command.reload
Allows reloading of the plugin config.
Show
Usage: /ef show <effect> [<world>,]<x>,<y>,<z> [<config>]
Example: /ef show text-1914,63,-898 {colors:["0,255,0","255,0,0"],particle: redstone, text: "The Text", box: true}
Permission: extrafireworks.command.show
Allows spawning of fireworks at specific locations. The firework effect type can be both Vanilla and ExtraFirework's effects (including custom defined ones in the config).
The config is simply a json string and can have the following values:
Available for all types
color
The color of the firework effect. Can be one of these colors, a string of three integers for the RGB values (e.g. color: "0,255,0"
for green), a single integer representation of the color, or the color: random
to display a random color.
Colors require the particle type redstone
for ExtraFirework effects!
colors
A list of the previous color definitions to display multiple colors in the effect. Can include random as well. E.g. colors: ["255,0,0", "teal", "random"]
Available for Vanilla effects
fade-color
The color which the effect should fade to. Same definition as the previous colors.
fade-colors
Multiple fade colors.
flicker
Whether or not the effect should flicker: flicker: true
Available for ExtraFirework Effects
particle
The particle type to use for showing the effect. (does nothing with snow or explosion).
Needs to be particle: redstone
to show colors!
yaw
The direction an effect should be rotated in. (does nothing with fountain, snow, or explosion) E.g. yaw: 100.0
.
box
Whether or not the effect should display as a box. (does nothing with fountain, snow, or explosion) E.g. box: true
.
text
Set what the text effect should display. E.g. text: "ExtraFireworks"
id
The id of the map to use to display the map effect. E.g. id: 10
.
size
The size of the explosion effect. Possible values are normal
, large
, and huge
.
strength
Set the snow strength. Can be any valid integer. The default values are 1, 2, and 3 respectively depending on the amount of modifier items in the recipe.
count
Changes the count of some particles in some effects.