**This is an old revision of the document!**
Commands
The plugin's main command is /extrafireworks
with the aliases: /extrafirework
and /ef
.
Base permission: extrafireworks.command
The following commands exist in the plugin.
Reload
Permission: extrafireworks.command.reload
Allows reloading of the plugin config.
Launch
Usage: /ef launch <effect> [<world>,]<x>,<y>,<z> <power> [<config>]
Example: /ef launch text -1914,63,-898 2 {motion:"0.5,0.8,-0.5",colors:["0,255,0","255,0,0"],particle: redstone, text: "The Text", box: true}
Permission: extrafireworks.command.launch
Allows launching of fireworks at specific locations. The firework effect type can be both Vanilla and ExtraFirework's effects (including custom defined ones in the config).
Show
Usage: /ef show <effect> [<world>,]<x>,<y>,<z> [<config>]
Example: /ef show text -1914,63,-898 {colors:["0,255,0","255,0,0"],particle: redstone, text: "The Text", box: true}
Permission: extrafireworks.command.show
Allows spawning of fireworks at specific locations. The firework effect type can be both Vanilla and ExtraFirework's effects (including custom defined ones in the config).
The config is simply a json string and can have the following values:
Available for all types
motion
A string in the format of x,y,z
(e.g. motion: "0.5,0.8,-0.6"
) which contains motion/direction information into which the firework should fly. Some effects also get changed based on that direction. (Currently only fountains)
color
The color of the firework effect. Can be one of these colors, a string of three integers for the RGB values (e.g. color: "0,255,0"
for green), a single integer representation of the color, or the color: random
to display a random color.
Colors require the particle type redstone
for ExtraFirework effects!
colors
A list of the previous color definitions to display multiple colors in the effect. Can include random as well. E.g. colors: ["255,0,0", "teal", "random"]
Available for Vanilla effects
fade-color
The color which the effect should fade to. Same definition as the previous colors.
fade-colors
Multiple fade colors.
flicker
Whether or not the effect should flicker: flicker: true
Available for ExtraFirework Effects
particle
The particle type to use for showing the effect. (does nothing with snow or explosion).
Needs to be particle: redstone
to show colors!
yaw
The direction an effect should be rotated in. (does nothing with fountain, snow, or explosion) E.g. yaw: 100.0
.
box
Whether or not the effect should display as a box. (does nothing with fountain, snow, or explosion) E.g. box: true
.
text
Set what the text effect should display. E.g. text: "ExtraFireworks"
id
The id of the map to use to display the map effect. E.g. id: 10
.
size
The size of the explosion effect. Possible values are normal
, large
, and huge
.
strength
Set the snow strength. Can be any valid integer. The default values are 1, 2, and 3 respectively depending on the amount of modifier items in the recipe.
texture
The texture id of a head item for the head effect. Queries from the skins.download.texture
URL.
owner
The user name or uuid of the player for the head effect. (Only one of texture
and owner
is necessary!)
count
Changes the count of some particles in some effects.
Available for "custom" Effects
By using custom
as the effect name in the command you can directly display custom effects without having to set them up in the config beforehand.
image
The image in the images folder on which the custom effect is based on.
scale
The scale of the image (blocks per pixel)
density
How many particles should be used to display one pixel
transparent
Whether the effect should display dark color as transparent. (true
/false
)
sounds
Specify custom sounds to play at the explosion location when the effect gets displayed. See this list for sounds available in the Vanilla game. (Resource pack sounds are supported too!)
Can be multiple and omit the category or volume or pitch and uses the following syntax: <sound>[,<category>][,<volume>[,<pitch>]]